// Aperture Game Development
// runGame.c - allows user to test our game.c
#include <stdlib.h>
#include <stdio.h>
#include "Game.h"
#define WINKPI 150
action decideAction(void);
int main(int argc, char *argv[]){
int inpActionCode = 1;
path inpDestination;
int inpDiscFrom;
int inpDiscTo;
action move;
Game g (int discipline[], int dice[]);
currentPlayer = getWhoseTurn(g);
while(getKPIpoints(g, currentPlayer) <150) {
int diceScore = rollDice();
throwDice(g,diceValue);
move = decideAction();
while(move.actionCode != PASS) {
assert(isLegalAction(g, move) == TRUE);
if(move.actionCode == START_SPINOFF) {
int randNum = rand();
int rand3 = (randNum % 3);
if ((rand3 == 0) || (rand3 == 1)) {
int finalAction = OBTAIN_PUBLICATION;
} else {
int finalAction = OBTAIN_IP_PATENT;
}
move.actionCode = finalAction;
}
makeAction(g, move);
move = decideAction();
}
}
// increment turn
}
// free memory that was malloc'd
action decideAction(void) {
action move;
printf("Type in your action code\n");
scanf("%d", &inpActionCode);
printf("Type in your destination\n");
scanf("%s", &inpDestination);
printf("Type in your discFrom\n");
scanf("%d", &inpDiscFrom);
printf("Type in your discTo\n");
scanf("%d", &inpDiscTo);
move.actionCode = inpActionCode;
move.destination = inpDestination;
move.disciplineFrom = inpDiscFrom;
move.disciplineTo = inpDiscTo;
return move;
}
int rollDice(void) {
int randNum = rand();
int answer = (randNum % 11) + 2;
return answer;
}
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runGame.c
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